I’m Nuria Rodríguez, a 3D Character Artist with 4+ years of experience in the videogame industry and education. I’ve worked as Lead Character Artist, 3D Character Artist, 3D Generalist, and 3D Instructor.
I’ve contributed to studios like RollDBox Games, PinkMoon Studios, and Undercoders, creating characters, creatures, props, and assets across both stylized and semi-realistic styles. My skillset covers the full character pipeline: blockout, ZBrush sculpting, retopology, UVs, texturing, shading, rig-ready models, and final presentation.
As a 3D Instructor at FX Animation, I’ve guided students through digital sculpting, creature design, and professional production workflows, strengthening my communication and leadership skills.
I work confidently with 3ds Max, Maya, Blender, ZBrush, Substance, Photoshop, Marmoset, Unreal Engine, Unity, and TopoGun. I adapt quickly to different teams and pipelines, always aiming for quality, efficiency, and continuous improvement.
My goal is to keep growing as a 3D artist and contribute to projects where character creation and strong visual design play a key role.
Teaching 3D at a digital art school
Princiapl character artist.
In charge of modeling, texturing and implementation.